Feature film visual effects demo reel.
1. (:05) Bad Boys 2 (2003)
Modeled the Haitian Hut interior and props in Maya. The interior of the hut was modeled in polys with the use of scan data and reference photography. The double doors the camera passes through were modeled in high resolution to match the on set props. The fan, chair, and bed were modeled in NURBS at high resolution.
2. (:25) I Robot (2004)
Modeled all surrounding buildings in Maya for the “Robot War” sequence with the use of scan data and reference photography. All buildings in the environment were modeled in high resolution polys.
3. (:43) X2: XMen United
Modeled millimeter-accurate "Stryker's Cerebro.
4. (:55) Constantine (2005)
Modeled high-resolution ambulance and surrounding environment for "Hell Ambulance" sequence.
Modeled tracking geo for the "Hell Freeway" sequence.
5. (1:20) Batman Begins (2005)
Modeled Wayne Tower, a digital set extension based on the Chicago Board and Trade Building.
6. (1:31) League of Extraordinary Gentlemen (2003)
Modeled high resolution "Nemo's Car".
3. (1:34) The Day After Tomorrow (2004)
Modeled high resolution buildings in downtown Manhattan for the “Flood” and “Big Chill” sequences.
Modeled the Empire State Building antenna and structure in high resolution polys for the “Big Chill” sequence. A combination of scan data and reference photography was used for scale and proportion of the antenna and upper structural elements. The buildings seen in the background, which were also used in the “Flood” and “Big Chill” sequences, were also built in high-resolution polys.